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ProjPilot

A new 20-minute co-op browser escape room every week

Short point-and-click escape rooms that run in any browser, released weekly, solved together from one shared link.

  • Game
  • Adventure
  • Medium build
  • 2-3 months for the engine and first 4 rooms (team of 2)
  • Researched by ProjPilot
Build this — submit your project

The problem

Escape room fans run out of rooms quickly, and physical rooms cost money and need a group booking. Most digital escape games are full-size downloads, and free browser versions are ad-supported daily puzzles. Friends and remote teams want a short puzzle they can solve together on a video call.

For: Escape room fans · Remote teams · Families and classrooms

Why now

Escape Simulator, a co-op escape room game, had sold over 2 million copies by March 2024, and its studio says more than 75% of players play co-op.

Demand signals

Monthly Google searches in the US, pulled 2026-09-24. These are the words people with this problem actually type.

  • escape room games27,100
  • online escape room9,900
  • free online escape room1,600

What exists already

MVP scope

  1. One self-contained room each week, 15-25 minutes long
  2. Point-and-click scenes with inventory and combination locks
  3. Tiered hints so nobody stays stuck
  4. Co-op: players share a room link and see each other's cursors
  5. Completion time and a spoiler-free share card
  6. Internal room editor so a new room ships every week

How it could make money

  • Latest room free; back catalog $4/month
  • Team-event packs for companies, $99 per event

Suggested stack

  • Phaser 3
  • PartyKit or Colyseus for co-op
  • Cloudflare Workers + R2

Sources

Comments 0

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